Here is the entire VRML 2.0 source code. Type (or paste) this code into a file called "picframe.wrl".
#VRML V2.0 utf8 #A single-faced picture frame Transform { children [ Shape { appearance Appearance { material Material { emissiveColor 0 0 1 } } geometry IndexedFaceSet { coord Coordinate { point [ -2 2 0, -2 -2 0, 2 -2 0, 2 2 0, -1.5 1.5 0, -1.5 -1.5 0, 1.5 -1.5 0, 1.5 1.5 0, ] } coordIndex [ 0, 1, 2, 3, 0, 4, 7, 6, 5, 4, -1, ] } } ] }